Character stageEarly game15.33K theoretical DPS
Demo mode: switch stages without leaving the page you are exploring.
BUILD INTELLIGENCE • SCORE
Turn every meso into
measurable power.
Trailblazer is 60% mapped. Your current 180-second scenario loses 0% of uncapped output to Max DMG.
Projected DPS2.76Mscenario estimate
Max DMG 3.2M
Final DMG 26.8%
Projected DPS2.76M2.76M capped total over 180s
Cap pressure0%0% of modeled hits reach Max DMG
Roadmap budget8,500m8,500m owned
Overall Stats cross-checkReported totals versus mapped sourcesReview differences
Positive gaps mean the in-game total is higher than the current source ledger and usually indicate a missing source. Negative gaps usually indicate overlap or double entry.
PHY ATK7.23K0 vs mapped
PHY ATK %60.8%0% vs mapped
MAG ATK %2%0% vs mapped
PHY DMG %49.6%-2% vs mapped
DMG %2%0% vs mapped
Boss DMG %26.8%0% vs mapped
Crit Rate %34.4%0% vs mapped
Crit DMG %81%0% vs mapped
Final DMG %16.8%0% vs mapped
DEF Ignore %8.5%0% vs mapped
Max DMG3.2M0 vs mapped
HP41.9K0 vs mapped
HP %20%0% vs mapped
PHY DEF %15%0% vs mapped
MAG DEF %15%0% vs mapped
ACC %3%0% vs mapped
EVD %13%0% vs mapped
KBK RES480 vs mapped
PHY DMG Red. %10%0% vs mapped
MAG DMG Red. %10%0% vs mapped
Fever Charge %4%0% vs mapped
SF268-235 vs mapped
Likely places to check: Hyper Stats, V Matrix, HEXA Skills, HEXA Stats, Arcane Symbols, Sacred Symbols.
NEXT BEST ACTIONS
Highest impact right now
1
Hyper reset: 2m MDC → 20% Crit DMGMax DMG +-2,000,000 • Crit DMG % +20
+4.74%100 m mesos
2
Weapon Star Force +1SF +1 • PHY ATK +240
+3.32%95 m mesos
3
Bonus Potential upgradeDMG % +1.5 • PHY ATK +440
+7.13%523.206 m mesos
4
Rebuild weapon potentialPHY ATK +420
+5.81%469.163 m mesos
Why #this wins: Cap is not yet binding; this is mainly a future-ceiling upgrade. This is a successful-target preview; record the actual result before changing the saved build.
Cap utilization by skillDamage ceiling and per-skill calculation factorsOpen analysis
DAMAGE CEILING
Cap utilization by skill
Modeled low endpoint158.49K
Expected line229.91K
Modeled high endpoint366.1K
Displayed cap after DEF2.17Mraw Max DMG 3.2M
Editable reference hit0% waste
min 158.49K • avg 229.91K • max 366.1K before capShow calculation factors
7.23K PHY ATK× 3.9936 ATK/Boss factor (60.8% ATK, 56.8% Boss, 420% Skill)× 1.5160 damage factor (49.6% PHY DMG, 2% DMG)× 1.2680 Final DMG factor (26.8% global, 0% skill)× 2.3100 on crits (111% Crit DMG + 20% base; 34.4% effective rate)× observed skill calibration 1.0000 average (1.0000–1.0000 line range)× 0.6797 after cap (8.5% IED vs 35% DEF)
expected capped average Max DMG reached
Cap pressure is expected damage lost after applying raw Max DMG to each modeled line, then applying the target's remaining DEF. Low/high span the modeled line distribution across active encounter phases. The estimate includes the selected class rotation, hit counts, Crit RES-adjusted crit chance, skill-specific IED and caps, duration, and timed buffs.
Roadmap budget and content thresholdsResource caps, current sequence, and hard gatesoptional
Roadmap budget and content thresholdsResource caps, current sequence, and hard gates
optionalBUDGET ROADMAP
Best current sequence under your constraints
8,500m cap
1Hyper reset: 2m MDC → 20% Crit DMG100 m mesos
2Weapon Star Force +1195 m mesos
3Bonus Potential upgrade718.206 m mesos
4Rebuild weapon potential1,187.37 m mesos
5M Pet set completion3,037.37 m mesos
CONTENT READINESS
Hard thresholds
SF503 / 200
AF0 / 1,000
SP0 / 50
HP41,900 / 100,000